Marvel Rivals Season 2: Buffs & Nerfs Detailed

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Marvel Rivals Season 2 brings thrilling buffs and nerfs, enhancing gameplay with exciting character adjustments for an unparalleled experience.

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The developers behind Marvel Rivals are actively enhancing the gaming experience by implementing various buffs and nerfs for Season 2.


Marvel Rivals features an extensive lineup of heroes, each possessing distinct skills and abilities. To maintain engagement and balance, adjustments to these characters are crucial.


Although Season 2 has yet to launch, exciting changes have been announced, promising new team-ups and significant balance adjustments that will refresh the game's dynamics.


Here’s a breakdown of the buffs and nerfs anticipated in Season 2:


Buffs will be granted to characters such as Mister Fantastic, Peni Parker, Rocket Raccoon, and Scarlet Witch. In contrast, adjustments will be made to Doctor Strange, while strategists like Adam Warlock and Loki will face nerfs.


Below is a comprehensive list outlining the changes set for Season 2:


Vanguard Adjustments:


  • Captain America
  • Base health reduced from 675 to 650.
  • Living Legend shield value diminished from 400 to 350.
  • Doctor Strange
  • Daggers of Denak damage per projectile reduced from 18 to 16.
  • Maelstrom of Madness dark magic to damage conversion ratio decreased from 1.3 to 1.2.
  • Hulk
  • Base movement speed increased from 600 to 650.
  • Indestructible Guard cooldown reduced from 12 seconds to 10 seconds.
  • Minimum charge time for Incredible Leap cut from 0.7 seconds to 0.5 seconds.
  • Magneto
  • Energy cost for Meteor M raised from 3100 to 3400.
  • Peni Parker
  • Cyber-Web Cluster now has a chance to crit; movement speed penalty while firing reduced from 40% to 20%.
  • Base health increased from 650 to 750.
  • The Thing
  • Damage reduction effect from Embattled Leap lowered from 30% to 25%.
  • Thor
  • Base health raised from 525 to 600.
  • Base movement speed increased from 600 to 650.

Duelist Adjustments:


  • Black Widow
  • New effect allows her to shoot directly after completing the second kick of Edge Dancer and using Electro-Plasma Explosion.
  • Hawkeye
  • Slow effect while charging the bow decreased from 30% to 20%.
  • Damage for Hypersonic Arrow increased from 50 to 55.
  • Energy cost for Hunter’s Sight reduced from 3700 to 3100; bow draw speed boost improved from 1.35x to 1.5x.
  • Hela
  • Astral Flock cooldown increased from 12 seconds to 15 seconds.
  • Spell field damage for Piercing Night raised from 30 to 35.
  • Soul Drainer cooldown decreased from 12 seconds to 10 seconds.
  • Human Torch
  • Attack interval for Fire Cluster reduced from 0.6 seconds to 0.5 seconds, with an advanced launch timing for the primary attack projectile.
  • Flaming Meteor cooldown increased from 12 seconds to 15 seconds, but grants 75 bonus health upon use, which begins to fall off after 3 seconds.
  • Iron Man
  • Slightly reduced hitbox size.
  • New feature grants 100 bonus health when activating Armor Overdrive or Gamma Overdrive, which will start to fall off after 5 seconds.
  • Iron Fist
  • Bonus max health gained from Harmony Recovery decreased from 150 to 100, with a slower fall-off rate.
  • Fixed damage of Yat Jee Chung Kuen lowered from 10 to 9, but percentage damage increased from 1.7% to 2.1%.
  • K’un-Lun Kick cooldown reduced from 12 seconds to 10 seconds.
  • Mister Fantastic
  • Base health increased from 350 to 375.
  • Stretch Punch damage boosted from 60 to 65 and from 75 to 80 in an inflated state.
  • New Flexible Elongation effect applies a 35% slow to enemies within range; cooldown reduced from 10 seconds to 8 seconds.
  • Elasticity from Elastic Strength (passive ability) decreased from 30 to 20, while Stretch Punch elasticity increased from 5 to 8.
  • Bonus health from Brainiac Bounce (ultimate ability) now equals the health gained when entering the inflated state.
  • Moon Knight
  • Crescent Dart projectile speed increased from 120 m/s to 150 m/s.
  • Moon Blade grants 25 bonus health per enemy hit, maxing out at 100.
  • Moonlight Hook pull startup speed increased from 0.4 seconds to 0.15 seconds.
  • Hand of Khonshu duration extended from 3.5 seconds to 4.5 seconds with more talons generated.
  • Scarlet Witch
  • Chaos Control percentage damage removed; fixed damage increased from 60/s to 80/s.
  • Chthonian Burst projectile damage increased from 35 to 40.
  • Mystic Projection cooldown extended from 8 to 10 seconds, while phased state time decreased.
  • Star-Lord
  • Blaster Barrage damage reduced from 80 to 75 with a new damage falloff mechanic.
  • Winter Soldier
  • Bionic Hook cooldown increased from 8 seconds to 12 seconds.
  • Kraken Impact base damage reduced from 100 to 80.
  • Wolverine
  • Rage from Savage Claw hits increased; other sources of rage adjusted.
  • Knockdown time after Last Stand reduced from 1 second to 0.75 seconds.

Strategist Adjustments:


  • Adam Warlock
  • Soul Bond cooldown increased from 30 seconds to 40 seconds.
  • Karmic Revival now restores 30% of a fallen ally's health instead of a fixed amount.
  • Cloak and Dagger
  • Eternal Bond duration adjustments made for healing zones.
  • Invisible Woman
  • Guardian Shield value decreased from 300 to 250.
  • Loki
  • Regeneration Domain cooldown raised from 25 seconds to 30 seconds.
  • Mantis
  • Base health reduced from 275 to 250; healing effects can now stack.
  • Rocket Raccoon
  • Healing area for Repair Mode spheres decreased, but new effects added.
  • Jetpack Dash cooldown and distance adjusted.
  • C.Y.A. damage boost reduced, but new health bonus effects introduced.

With the introduction of Emma Frost in Season 2, the evolving meta will be intriguing to witness alongside these character adjustments. Don’t forget to explore the upcoming Hellfire Gala skins and Emma Frost's abilities!


What are Marvel Rivals and Marvel Rivals Lattices?

Marvel Rivals Lattices is the premium currency in the game Marvel Rivals, used predominantly to purchase the Battle Pass, which offers exclusive cosmetic items like character skins, emotes, sprays, and player banners. Unlike the free-to-play currency known as Units, which can be earned through gameplay, Lattices must be obtained with real money. Players can acquire Marvel Rivals Lattices through various top-up services, such as LootBar's Marvel Rivals Top Up Service, allowing them to enhance their gaming experience with unique in-game items.


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